![]() ![]() Depending on the complexity of each scene file, these processing stages can take a considerable amount of time, and as a result, lower-end processors can bottleneck overall rendering performance. These include extracting mesh data from your 3D application, loading textures from disk, and preparing scene files for GPU. Although Redshift mainly depends on GPU performance, some processing stages that occur during post-processing also depend on the performance of CPU, disk or network drive. ![]() The Dual Xeon E5-2673 v3processor has also completely met the CPU requirement from Redshift. ![]()
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